

I pay it as much mind as I do other religious injunctions. It is like some kind of religious injunction. All around the Internet and even in comments on my own blog, one can find Dungeon Crawlers scolding other players about this. I find the angry reactions aroused by the idea of so-called "cheating" to be peculiar and amusing. Hardcore crawlers refer to this practice as "save scumming," and prudes disapprove, which is weird, considering it's just a game. If you later get killed, then the batch file can copy this backup directory over to the Save directory, and you can resume from that point. The idea behind the batch file is that whenever you reach a point where you would like to preserve your existing character, you can save, exit the game, and the batch file will backup the Save directory to a new directory that the game will not modify. Due to the additional features offered by this batch file, even if one doesn't cheat, it is a convenient way to run Crawl. There are two ways to cheat death in Crawl: Wiz Mode and the use of a Windows batch file or Linux script to run the game. After I have invested 50,000 turns in a character, I'm not in the mood for the reality of death. The only annoying element of the rogue-like game "Dungeon Crawl" is that your character can get killed suddenly and that's that.
